Wednesday, November 19, 2008

The Bixby Letter

Veteran's Day has already come and gone, so this post is a tad late. However, I still feel like posting it.

The Bixby Letter, for those who don't know, was a letter supposedly written by President Abraham Lincoln to Mrs. Lydia Bixby of Massachusetts, a mother of five sons, each of whom supposedly died fighting during the American Civil War for the Union. As it later turned out, this was not entirely true; some did die but others were injured and missing, later found alive and well. One report goes so far as to say that one son even deserted and joined the Confederacy. For more controversy, some scholars believe it was not Lincoln who wrote the letter but his secretary, John Hay. Others believe Bixby was really a Confederate sympathizer and immediately destroyed the letter upon receiving it. The history of this correspondence, needless to say, is fascinating.

Either way, this letter is truly inspiring and, while still a letter, I find it to be an amazing piece of literature and prose. It is replicated below:

Executive Mansion,
Washington, Nov. 21, 1864

To Mrs. Bixby, Boston, Mass.

Dear Madam,

I have been shown in the files of the War Department a statement of the Adjutant General of Massachusetts that you are the mother of five sons who have died gloriously on the field of battle.

I feel how weak and fruitless must be any words of mine which should attempt to beguile you from the grief of a loss so overwhelming. But I cannot refrain from tendering to you the consolation that may be found in the thanks of the Republic they died to save.

I pray that our Heavenly Father may assuage the anguish of your bereavement, and leave you only the cherished memory of the loved and lost, and the solemn pride that must be yours, to have laid so costly a sacrifice upon the altar of Freedom.

Yours, very sincerely and respectfully,

A. Lincoln

I think I will start writing posts that deal with pieces of literature, prose, poetry, etc. that I find interesting and/or moving. This is the first of these posts.

Tuesday, November 18, 2008

Deadlands - Part 5: Old Man Winter

Tonight sees the introduction of a new party member:

Rob
-- Bean Bagsmacker, a old geezer who dabbles in both mad science and the occassional pretty lady; he comes armed with a projectile launching mechanism that currently fires "junk whackers", his personal namesake

"The next morning, the party prepares for departure, meeting Percival Van Reuken at the train station. Both Dr. Sanders and Gizelle are still too ill to continue on so, with a fond farewell, the party leaves them behind. At the station, Percival walks up to them accompanied by an old man by the name of Bean Bagsmacker. Telling them that Bean will also be joining their treasure hunt, the party boards the train and sets out for Dodge City, Kansas.

Percival provides the party with the essential details of the state of Kansas and Dodge City. Since the Civil War is still being fought, having devolved into a pseudo-Cold War between the North and the South, Kansas is considered a battleground state, earning it the name "Bloody Kansas". Dodge City likewise suffers from the tension of the surrounding area, more so in fact due to tenuous relations with the Indian tribes in the area. To limit outbursts of violence, the two town leaders, Bat Masterson and Wyatt Earp, have a strict gun law in affect; essentially, no working firearms are allowed in town without the express permission of the law. Additionally, a trade in buffalo skin has recently caused further trouble with the local natives, who see the buffalo as a sacred creature.

As Percival talks, Bean notices Lola and, attracted by her good looks, begins to coyly banter with her. The next morning, the train arrives at the Dodge City Station. Most of the town lies to the North of the tracks, with a large "Union Blue" sign atop the nearest building. Several Union soldiers patrol the north side of the tracks, warily watching the rednecks and country hicks who patrol the southern side. The sign "Black River" hangs across the tracks from the "Union Blue".

As the party enters the town, several horsemen ride up, led by the famous Wyatt Earp. Flashing his sheriff's badge, Earp informs the party of Dodge City's gun law and asks that all firearms be turned over. Individual receipts will be issued for each weapon and, upon delivery of receipt, the weapons will be returned when the party leaves. Alexander Baron, glad he is allowed to keep his saber, hands over his gun, as does Lola McGill. When Dr. Magnus' turn comes up, he reluctantly turns over his flamethrower but shows his still unfinished tripple-barrel shotgun to Earp. Lola successfully bluffs Earp, convincing him it is not a useful weapon; Magnus is grateful and promises to repay Lola in kind. Nicholas de Wolfwood turns over his pistols but is able to keep his artillery unit, provided the ammo is also turned in. Bean finishes the round by handing over his shotgun and "junk whacker" ammo, and the party is allowed to enter town. B

efore Earp heads out, he asks them if they know of an Alexander Baron, who is wanted in relation to some "shady business". The party, excluding Bean, is surprised but do not react; Baron expresses concern and promises that he will personally keep an eye out for the man. Earp thanks him and departs with his posse. Baron is quick to introduce himself to Bean under a different name.

However, not more than a minute passes after Earp and his crew ride off before several gunshots are heard and a big bearded man walks down main street. Sporting a cowboy hat and traditional gunslinger garb, the big man loudly introduces himself as Rocky Raccoon. The townfolk edge away, obviously nervous and wary of Raccoon. Lola calms the raucous man down and he, goodheartedly, provides the party with a map of town. Pointing out the various dance halls, general stores, specialty shops, inns, bars, and houses of worship, he gives the party a brief introduction to Dodge City.

Happy to have met the party, he heads out, but not before they notice his brilliant necklace, which sports an image of a pretty young lady apparently holding a stack of poker chips. Wolfwood is the only one to notice what appears to be a deck of cards in Raccoon's back pocket. Both Baron and Lola are suspicious of Rocky Raccoon but decide to not pursue him. Percival heads to the Dodge House, the local inn, to procure lodging and agrees to meet the party back by the train station at 3pm. Baron turns to Bean and begins to ask more probbing questions about the man before a shrill call sounds from the station.

The party turns to find Denise Merrit, plucky journalist for the Tombstone Epitaph, snapping pictures and happily gushing about her excitement at once again being able to chronicle the adventures of the party. Having thought they had managed to ditch her behind in Boulder, both Baron and Magnus are prepared to go after her for the last time when Wolfwood suddenly calls out, "She's got a gun!!". Almost immediately, half a dozen law men appear, armed and aiming at Denise, who is suddenly aware of her predicament. Conveniently mistaking her camera for a weapon, the police cuff her and immediately lead her away despite her protests, no questions asked.

Baron admits he didn't think that would work so well, before the party decides to split up to explore the town. Lola starts by questioning the townsfolk who hid when Raccoon appeared and she finds out that he's a rather rambunctious fellow, who's only really been in town about a month. She and Bean then head to Svenburg & Bigsby's Buffalo Imporium, as Lola is keen on purchasing some buffalo clothing.

Wolfwood immediately heads to the local doctor's, still suffering from the wounds procurred during the last adventure and from Baron's "terrible swift sword". The doctor admits that his wounds have already started to heal and he can't do much to speed the process. However, he has been authorized to sell special medical elixirs, courtesy of Smith & Robard's. Wolfwood is able to haggle down the price and manages to procure some medical potions.

Bean and Lola have by this time reached Svenburg & Bigsby's Buffalo Imporium, only to find the proprietor fast asleep on the porch outside the store, clutching an open whisky bottle. The fat, bald man stirs as the two contemplate on whether it is worth it to try and swipe some clothing from the store. However, before they can act, the shirtless man awakes and, seeing customers, asks what they're interested in. Lola reveals she's interested in their rumored "bullet proof" vests. As the proprietor reveals, they really aren't bullet proof, but they do offer increased protection from weapons, being made with a special metallic plate sewn into the double-sided buffalo skin. Bean, interested in duplicating the process for his own purposes, tries to question the proprietor as to how to make one of these vests, but the proprietor only reveals that Gunther, the proprietor of the nearby Wright-Beverly & Company store, is the only one who knows. Lola attempts to bargain with the proprietor but he is put off by her initial low bid and refuses to sell her anything, politely asking them to leave.

During all of this, Magnus and Baron have made their way to Wright-Beverly & Company in pursuit of whatever goods they can find. As they round the corner, they are just in time to see a middle-aged man get launched from the entrance of the Wright-Beverly & Company store by what appears to be a large mechanical man. Behind this automaton is a mustached German, berating the hapless man and commanding him to never come back. The man gets up and, brushing himself off, begins to loudly protest the "abomination", launching into a sermon on the evils of mad science and the demonic supernatural. He turns, seeing Magnus and Baron, and tries to convince them of what he's saying. Magnus is enamored with the automaton, admiring it as a wonderful piece of craftsmanship, and says as much to the man, who almost launches into an apoplectic fit, lumping Magnus in with his other cries of evil sorcery. As Magnus and the man get into a shouting match, a young man, almost a teenager, dressed in farmer's clothing runs up and tries to calm the man down. The boy introduces himself as Tim Donner and the middle-aged man as Reverend Tobias Franklin. The boy calms the Reverend and manages to distract him long enough for Magnus and Baron to enter the store.

They are greated by the automaton. It tries to speak but its words are almost unintelligible; however, it is able to provide both men with a steaming cup of fresh coffee. Magnus, even more impressed, heartily thanks the automaton as Baron moves to the counter to talk with Gunther. Baron, having heard of the store's reputation as a sort of "jack-of-all-trades" when it comes to variety of goods, doesn't beat around the bush, simply asking if Gunther carries opium. Gunther gestures for Baron to be quite and shows him his supply. Baron tries to lower Gunther's price but Gunther refuses; Baron is forced to hand over the full amount for his resupply.

As Baron continues to browse, Magnus steps up and praises Gunther for the handiwork of his automaton servant. Gunther is happy to talk about it, but when Magnus asks to see possible blueprints, Gunther is only able to say that the automaton was built while Gunther worked for Hellstromme Industries, a competing business. Magnus understands and asks Gunther if he has anything "special" that he wouldn't ordinarily show a customer. Gunther smiles and brings out a tray holding three special types of bullets: black armor piercing rounds, silver ghost steel bullets, and blood-red phosphoric bullets. The armor piercing rounds are capable of punching through more armor then the normal round, trading off damage dealt. The ghost steel bullets simply are a stronger make of bullet and do more damage. The phosphoric bullet is composed partly of phosphorus and, when used correctly, will burst into flame when fired, causing additional damage to the target. Not willing to necessarily fork over more cash, Magnus proposes a trade. He happily explains his electric slug invention, explaining its effects. Gunther, suitably impressed, agrees to trade a copy of the phosphoric bullets blueprint for Magnus's electric bullets blueprint. Furthermore, Magnus and Gunther exchange three rounds of each. Satisfied, Magnus leaves.

As Magnus and Baron depart Wright-Beverly & Company, they see Bean and Lola approaching. When Franklin, who is still positioned outside the store, finds out Bean is fascinated by the automaton, he verbally attacks him, leading to yet another argument. Donner, realizing Franklin could get into serious trouble, is able to separate him from Bean and leads him away down the street, back to his church. Bean, still very interested in the bullet proof vest, enters the store, while Lola, Baron, and Magnus wait outside.

After some bantering, Bean is able to trade his projectile launcher design for that of the bullet proof vest, finding out the process used to create the special alloy for the metal plate. Bean leaves and the group heads back to the train station. Along the way, Bean and Baron get into an argument, as Baron is not to be outdone by a "crotchety old geezer", constantly mixing up his name and cleverly insulting him. Bean will have none of it, but before anything serious happens, they reach the station.

Percival, Wolfwood, Donner, and a fourth red-shirted ranch hand are there, with a wagon and two horses ready to depart. As the party prepares to depart, they exchange their receipts for their weapons, once again armed. Donner turns out to be a skilled driver, and Percival explains that they're are going to follow an old cattle trail that is not very frequented, in hopes of finding some landmarks that will help them get their bearing on the treasure.

As the party settles in, Percival takes out his deck of cards and nervously shuffles them while reading the Lady Luck Casino Travel Guide. At that point, several of the party notice that Percival's necklace is the same as Rocky Raccoon's. Baron and Bean discuss this amongst themselves before they and Lola ask Percival about it. Percival, somewhat surprised, calmly denies their suspicions that he and Raccoon are connected, insisting his necklace is a family heirloom.

As the wagon travels further into the plains, Bean, Lola, and Magnus, all sitting by windows, notice clouds of dust rising from the plains, seemingly moving towards them. Eventually, they're able to see what appear to be tumbleweeds rolling in the wind. What's eerie is that they seem to be tracking the cart, and they're getting closer.

The party is able to see several tumbleweeds that are more dense then the others, with a red tint. These red tumbleweeds also glisten, as if moist. They move in and soon surround the wagon, rolling along peacefully in the wind. Several get close to the back opening of the wagon and the red-shirted ranch hand foolishly reaches out to examine one. Almost instantaneously, several of the tumbleweeds leap up into the air. The closest ones shift their branches, revealing a clustered center sporting a fanged mouth. The weeds sink their fangs into the man's arm, and viciously yank him out of the cart before he can say a word. The party is dumbfounded as the wagon continues on, listening to the poor ranch hand scream as he is devoured.

Readying for combat, the party immediately arms themselves. Magnus takes out his flamethrower and moves to take the now dead ranch hand's position at the back of the wagon, unleashing fire on one of the weeds directly behind the wagon. Lola, constant sharpshooter, aims and is able to blow away the core of another weed off to the wagon's right. Baron again wants to jump out and take the weeds on head-to-head but everyone convinces him, yet again, that that would be a very bad idea. He shoots at one instead but misses. Magnus, noticing the effectiveness of gunfire, swaps his flamethrower for his shotgun (still being upgraded) and manages to damage the weed next to the one on fire. Lola kills the weed Baron missed but another immediately takes its place, leaping up to attack Baron on the wagon's right side. It misses as another muffs its attack on Lola. As the burning weed expires, yet another takes its place, moving in and attacking Magnus. The thorns on the weed do damage, but nothing significant. Magnus wipes away the blood from multiple scratches as another attacks Wolfwood.

Three more weeds move in next to the cart but Baron retaliates with his saber, again missing. Magnus, loading up the buckshot, continues to fire. Both Lola and Magnus dodge persistent attacks as the weeds try to climb the sides of the wagon, failing abysmally. A cloud of dust signals the approach of more weeds as the party fights on. Magnus, sick of the limited firepower of a single shotgun, re-arms his flamethrower and manages to set four of the incoming weeds on the wagon's left on fire.

Bean steps up and manages to get a shot off, killing a weed on the wagon's right. Baron and Lola also attack, with saber and pistol respectively, dealing damage as Bean reloads and fires again. Magnus cheerfully watches as the weeds on fire burn away; he takes the time to torch two more incoming. One of the eerie red weeds moves in to attack the horses, demonstrating a disturbing level of intelligence for a carnivorous plant, but Lola kills it before it can "derail" the wagon.

Wolfwood follows Lola's lead and fires twice, killing both targets. Bean, Lola, and Wolfwood form a deadly trio as they take turns firing at the weeds surrounding the wagon. A sudden jolt sends the party bouncing around the cabin; during the commotion, Lola collides with Wolfwood, sending him flying out the wagon window. Magnus, unsure if Lola did this on purpose, moves to help Wolfwood, finding him hanging on for dear life to an outer railing. Judging he's capable of saving himself, Magnus instead torches more weeds.

At this time, one weed is finally able to climb up the wagon and almost into Donner's lap. He doesn't hesitate and proves his capability by withdrawing a rifle and blowing it away at point blank range. Another red weed tries to follow its ill-fated companion but Baron shoves it back, causing it to fall and get trampled under the wagon wheels and horse hooves. Meanwhile, Wolfwood is clinging to the wagon's left side, pulling himself up with injured arms as two weeds begin to attack him. Lola, still with Bean on the wagon's right side, continues to dodge attacks while firing with pinpoint accuracy. Another wagon jolt sends Bean's head out the window, right in range of a weed. It instantly leaps up and attaches itself to Bean's head, gnawing at his sparse hair. Enraged, Bean yanks it off and throws it out, but before he can retaliate with bullets, another wagon jolt sends him flying off balance out the same opening Wolfwood just climbed in from. Lola is also thrown off, smashing into Wolfwood again, also forcing him out the opening.

With two party members hanging on for dear life, the party moves in to help. Magnus, trying to prevent Wolfwood and Bean from being attacked, tries to torch the next wave of weeds. However, the red ones won't burn, even if they get the full force of the flamethrower. Looking at his arms, Magnus realizes that the weeds feed on blood and that the red ones are engorged with it, causing them to almost sweat blood, keeping them moist and resistant to fire.

Percival, during this time, has been hunkered down near the back of the wagon; however, a weed spots him and attacks. But before it can even get close, it suddenly erupts into a massive fireball, quickly dying. The party is shocked but cannot stop to consider what just happened. More weeds attack, making swipes at Lola, Baron, and Bean. Wolfwood manages to get a shot off while Lola and Baron try to help him back up. Once Wolfwood's out of harms way, Bean is able to follow, as the opening is really only big enough for one man.

More weeds try to climb in as Donner manages the horses while taking pot shots at nearby weeds. As more and more weeds appear, a few make it on the wagon, but don't last long enough to do any damage as the party begins to coordinate, efficiently blowing their enemies to bits. As more burning weeds die, a sudden wave of red weeds appears from behind. As three get on the cart near Percival, a sudden vortex of wind grabs them and flings them back out. Wolfwood is hunkered in the center of the cart, trying to regain his breath as the others continue to ward off the remaining weeds.

Finally, Donner and the horses begin to pull the wagon ahead of the weeds. As the last few nearby weeds fall behind, the party takes a collective breath. Bean, eager for revenge, withdraws a stick of dynamite, lights it and flings it back at the churning mass of pursuing weeds.

To be continued.......

Monday, November 10, 2008

Deadlands - Part 4: Rocky Mountain High

"The party watches as the church wagon burns, checking their surroundings to ensure they are not at risk of another attack. It does not take long for the fire to consume the dry wagon timber, and about an hour later, the fire has mostly died out. The party can see the other two wagons they had explored earlier through the smoke and burned walls, and they can also see their companions, the train passengers and the Lost Angels, working to set up another camp using the available supplies left behind by the Lost Angels choir. Some of the Lost Angels are also working to extract some of the corpses from the church and begin to give them a proper burial.

Gizelle has by this time fully collapsed in exhaustion, and it is obvious she is in no condition to continue on with the party. Leaving her to sleep, the party turns to examine the one remaining wagon on the unexplored half of the gorge. Alexander Baron and Nicholas D. Wolfwood approach the door and kick it in, overwhelmed by the stench of decay. The party finds yet another Lost Angel, with its head ripped off in similar fashion to previously discovered corpses. It appears this last survivor did not leave this world without a fight, as he tightly clutches a double-barrel shotgun close to his chest. Dr. Magnus is able to retrieve the shotgun, happy to upgrade from a single-barrel shotgun, and finds two rounds of buckshot already loaded in.

The party searches the rest of the wagon; Magnus finds several more rounds of buckshot. Lola McGill examines the body a little more thoroughly and finds a letter of commission from the Reverend Grimme, the leader of the Church of Lost Angels and governor of the City of Lost Angels in California. Lola reads it aloud to the party; the letter bears the official commission from Grimme himself to the "proclamation choir", a band of Lost Angel evangelists whose primary purpose was to travel the Mid-West spreading the word of the Church and gathering converts. This is apparently the same choir that Father Thornton Patience was seeking.

Finding nothing else, the party makes their way through the rubble of the church wagon back to the other side of the gorge, where a suitable camp and fire have been set up. Baron and Magnus approach Thornton and question him more thoroughly then before about the choir and its mission. Thornton denies any knowledge of specifics and, once told about the secret cellar and, presumably, wolf cages, steadfastly denies any knowledge of the hunting or selling of wild animals by the Church. When confronted with the fact that his dead choir brothers "rose again" and attacked the party, he also denies knowledge, but is not very convincing. Lola, always the skeptic, begins to doubt what she experienced and insists it was simply a great misunderstanding between the party and a band of crazed survivors.

Thornton does reveal that they found and killed one wolf that was lurking around the wagons when they came upon the gorge. Magnus, interested, is able to climb on top of the overturned wagon (nearest the burnt church wagon) to examine the wolf's corpse. He is surprised to find that it is shabbily dressed in ragged, tacky clothing. Its gender is indeterminant but he notices that it does have strangely jointed legs. A small necklace hangs around its neck, a bright jewel embedded in a small amulet. Magnus pockets the trinket and reports his findings to the party, confirming despite the clothing and strange behavior earlier that it is definitely a wolf.

As night begins to fall, Lola spends her time healing the party's wounds, though Gizelle and Dr. Sanders are now both incapacitated, most likely, for the remainder of the expedition. Wolfwood and Magnus both volunteer for night guard duty, with Wolfwood taking the first shift. Since the camp is located in the gorge, the wind is intermitant but the shadows from the fire flash upon the gorge walls, constantly distracting Wolfwood and making it hard to notice any real movement. As the fire dies down, a sudden gust of air breezes through camp, and Wolfwood is able to hear a strange "whapping" sound, as if something very heavy is flying overhead. At one point, he believes he can see the shape of a wing descend beyond the firelight, near the woods at the end of the gorge, but the clouds and smoke interfere with any clear light to show the way. However, he is able to catch a glimpse of yet another wolf sneaking among the trees following whatever just landed nearby. Trying to keep active to quell his fear, Wolfwood salvages several planks from one of the wagons and is able to keep the fire going. Once Magnus's shift arrives, Wolfwood conveys everything he saw, but Magnus sees nothing as the night passes.

As the sun rises and the camp begins to stir, Baron awakes and, seeing a motionless Lola, manages to pickpocket $10, retaliation for losing a bet to her back on the train several days previous. Suddenly, a woeful cry shatters the air and the entire camp awakens. Several train passengers are grouped around a middle-aged man and woman, the Wilsons. Mrs. Wilson is distraught; her twin boys, the same ones who Lola watched over back on the train, have gone missing without a trace. Anxious about what happened during the night, Wolfwood and Magnus tell Baron and Lola what they heard. Realizing there is still danger stalking the group, the party agrees to look for the children and put a final end to the "monsters-in-the-night". Magnus, however, approaches the Wilsons once the rest of the party departs and is able to secure a fee for $20 if the party finds the kids. The Wilsons, too desperate to care, quickly agree.

The party explores the woods outside the gorge, noticing the trail the group used to find the gorge the day before. They head north, in the opposite direction, looking for any sign of the twins. A sudden cracking branch behind them causes them to quickly turn, weapons drawn, only to find that Gregory Dawson has been following them. He tells them that he feels truly sorry for the Wilsons and would like to help in any way he can. The party lets him stay, but warn him to stay in the middle of the group, or face possible harm. He does so, withdrawing his now mended pistol. It is not long before Baron finds a trail; it appears an object or two were dragged through the snow by a large, taloned figure. Multiple wolf tracks merge and branch off the trail as it moves through the woods. The party is encouraged that there is no blood, but are not hopeful of a happy end to their search.

They eventually stumble onto yet another clearing, this one about 30 yards square. Two medium-sized rock formations dominate the lower left and upper right corners of the clearing, while several trees span the clearing from upper left to middle right. The party is glad to see the Wilson twins on the other side of the clearing, crouching in the dirt leading down another trail. However, as soon as the twins see them, they cry out in fear and run down the trail.

Before the party can move to follow or call out, a blast of wind sounds from behind them. At the last minute they realize it is actually the sound of the winged monster rapidly descending but before they can even turn, something picks up Dawson and tries to carry him away. However he is too heavy and the beast drops him in one of the trees near the middle of the clearing. The monster lands at the head of the path, and appears to consider going after the boys but turns instead to face the party.

It is at least 8 feet tall, entirely muscle bound and covered in jet-black fur. Dark matted spots on its chest and limbs indicated where blood has soaked in. It appears to be humanoid, with two legs and arms and a head, but it is no human being. Its mouth is a maw of large, jagged fangs; its eyes are large and white, pupil-less, rapidly surveying its new environment and enemies. Its arms are two large leathery wings, while its legs end, not in feet, but in three pincer-like talons. It is hideous to look at and a foul smell begins to fill the clearing. As it sees the party, it gives a foul, growl/hacking chuckle. At its cry, six wolves like those fought the day before appear from the forest's edge, two right behind the beast and four further spread out along the back edge of the clearing.

As the creatures prepare to advance, Baron roars out in defiance and makes to charge, but Lola and Wolfwood hold him back, crying that it would be a suicidal charge. Magnus attempts to climb the closest rock formation, in the lower left corner of the clearing, but slips and falls back to the ground. Undeterred, he arms his single-barrel shotgun with one of his special electric rounds, and fires at the nearest wolf. He is happy to see a spark of electricity erupt from the round as it hits the wolf; not only is the wolf injured, but it now is twitching to overcome the stun left by the round. Lola takes out her pistols and fires at the monster in the back-center of the clearing. She manages to hit its leg but does no discernable damage, only angering it.

The beast suddenly jumps high into the air, propelled by its muscular legs, spreads its wings and swoops into the nearest tree, where Dawson is still recovering from being thrown into the air. It bites Dawson but Dawson fends it off with branches and climbs higher. Slightly deterred, it turns and charges Lola on the ground, revealing it is just as fast running as it is flying. A single swipe from its clawed wing injures Lola's left arm as she falls to the ground. The wolves advance, the two on the right side of the clearing taking refuge behind the right-center tree. One of the back-left wolves moves and follows the beast into the center of the clearing, just past Dawson's tree.

Baron, furious at being held back before, now charges the monster and lands a direct hit with his saber to its chest. However, it is unfazed. Lola gets back up, rolling away from the beast towards Magnus by the rock and fires, grazing its shoulder. It follows her and tries to bite her head off; it misses but still manages to damage her head.

Wolfwood during this engagement has been prepping his artillery cannon yet again, and now that its ready, fires a shot at the two wolves by the right-center tree. The shot blows through the tree trunk and right into the two wolves, instantly killing them. However, the shock wave blows a wave of debris back at the party, and launches Wolfwood and Baron into the air, landing them near the edge of the clearing where the party entered. The party watches as the tree, no longer with a trunk, falls, smashing the hapless center wolf and killing it.

Magnus, using the rock as a shield from the blast debris, manages to climb the formation. With a height advantage over the beast, he chambers another electric round and fires right at the monster's chest. The angled shot does a lot of damage and throws the beast back some, but before Magnus can cheer, he realizes with shock that his round discharged prematurely, and he now is also suffering from a stun effect. Lola immediately steps in, and fires point blank at the monster's chest, blowing a hole through the damaged area that Magnus just created. The beast whimpers and falls to the ground, dead. The remaining wolves bolt, leaving the party alone with the beast's corpse.

Lola moves to help Baron and Wolfwood, who are still recovering from the explosion. Magnus is able to eventually shake off the stun effect and climbs back down. He tries examining the beast's body but only finds blood and gore. They help Dawson, who is incredibly thankful, out of the tree. As thanks, he gives all pistol wielders 6 of what he calls "Deadman's Bullets". As the party makes to head down the far path to look for the twins, they are happy to see them run up, fearless now that the real monsters are gone. Bandaging their wounds, the party heads back to camp.

Thinking back on their discovery in the church wagon and their recent battles, the party surmises that the monster was in fact a winged wendigo. A wendigo, according to legend, is a wicked human being who resorts to cannibalism to survive in the mountain wilderness. The person's evil acts draw evil spirits, known as manitous, possessing the hapless individual and starting a hideous transformation. The choir of Lost Angels had either managed to find it and capture it while moving through the Rockies or were transporting it through the Rockies,for some unknown reason. It's possible they thought they could save the tortured beast or were intent on experimenting on it. The smaller cages most likely contained the strangely clothed wolves. The wendigo was able to overpower its captors, break free of its cage, and free its encaged companions, turning on the choir in a rage. As for the rise of the dead Lost Angels, it's possible some of the evil spirits possessing the wendigo re-animated the corpses for their own foul purpose. Either way, the evil has now been purged from the Rockies and the party can, hopefully, rest easy.

The train passengers and the Lost Angels are thrilled that the children are unharmed, and the Wilsons gratefully hand over the paltry fee of $20, which Magnus divies up among the party. As the party begins to relate their tale, the neighing of a horse diverts the group's attention. At the edge the gorge stand three armed men, each riding a horse. The glint from their badges relieves the sudden tension as the group realizes these are lawmen from Boulder. The men reveal that they were sent out to find any survivors from the train accident further in the hills. Thankful for rescue, the party packs up and follows the lawmen as they lead them out of the Rockies. By evening the next day, the group walks into Boulder, Colorado, free from the wilds of the wilderness that had plagued them.

Gizelle and Sanders, both still ill, are taken to the nearest inn for care. Thornton and his group of Lost Angels are immensely thankful to both the Boulder lawmen and the party and say their goodbyes. The train passengers filter into town, each going their own way, while the party tries to decide what to do. Magnus heads to the nearest blacksmith, eager to fuse his two shotguns into one, triple-barrel shotgun, his latest invention idea.

Back on the main drag, as Baron, Wolfwood, and Lola make their way to the nearest saloon, Baron and Wolfwood begin to bicker once more about their morals and, before long, Baron challenges Wolfwood to a duel. Wolfwood is reluctant but will not back down. Baron refuses to overcome Wolfwood with superior shooting ability and so instead attacks with his saber. Magnus walks on the scene at this point and offers to place a wager with Lola on the victor (Magnus favors Baron). Lola kindly declines. Baron quickly bests Wolfwood, nicking him in both arms before disarming him. Wolfwood surrenders and is forced to both apologize and give the remainder of his pistol ammo to Baron. Magnus and Lola simply shake their heads. Baron heads to a bar to simmer down, while Magnus heads to the general store and picks up some more methane for his flamethrower, as well as a couple boxes of buckshot. The manager, not very interested in the small necklace Magnus found, recommends a Mr. Percival Van Reuken, who is apparently an antiques dealer in town.

Baron, sampling the finer qualities of his own personal opium stash, notices Magnus come into the bar in his search of Van Reuken. He is not a hard man to find; dressed in an expensive suit, he is pale and thin with a shock of red hair. His hands are thin and spider-like and he obsessively plays with a deck of cards while examining Magnus's trinket. He reveals that the trinket is Native American in origin and is often used in various spiritual ceremonies. Magnus wonders if the necklace has anything to do with the fact that the wolves the party encountered, and one of which was wearing the necklace, were clothed. When Van Reuken offers a paltry $25, Magnus declines and keeps his trinket.

Van Reuken, a friendly man, continues to talk with Magnus and reveals he is out in the Rockies looking for a thief who stole part of an antique map from him a while back. As it turns out, Van Reuken is a member of the Lady Luck Society, a group of proficient gamblers. Van Reuken makes a profit from locating valuable antiques and selling them back to his gambling compatriots. A while ago, he found what he thought was an old treasure map for a region near Dodge City, Kansas, but before he could verify it, half of the map was stolen by a thief by the name of Dawson, who was last rumored to be traveling in the area. Recognizing the name and the man, Magnus excuses himself and approaches Baron, revealing that the map Dawson gave him may be of use after all. Hearing the proposition, Baron agrees and Van Reuken agrees to hire the party as body guards for the duration of their treasure-seeking expedition. He willingly pays for their dinner and puts them up for the night, eager to start out the next day."

To be continued......

Wednesday, November 5, 2008

Reality Achievements

After being exposed to games like Half-Life 2, Portal, Team Fortress 2, Bioshock, Halo 3, etc., I've become fascinated by the idea of achievements. For those who are unfamiliar with the idea, an achievement is something you get in a video game when you complete a certain task. Tasks range from simply beating certain parts of the game, completing difficult in-game challenges, racking up a certain number of kills, etc. In general, about half of the achievements in any given game are typically easy to get, but the others are often very challenging and/or very time consuming. I like games that come with achievements as it gives me something additional to work towards after simply beating the game. It gives the game replay value and adds additional challenge without really adding a lot of content (and therefore cost) to the game.

However, my idea (which is apparently no longer original, or more likely never was original) is simply this. What if there was some sort of comprehensive list of real world achievements, achievements you could get simply by living your life and passing significant milestones? In a way, this list already exists in the minds of most people around the planet, but it is not unified nor comprehensive. I guess my idea is really to look at life as the biggest, most important "game" of all, but with real, lasting consequences for you and those you meet along the way. "Reality" achievements would mark your progress or unique path through life.

I think achievements would have a surprisingly positive effect on some people (those who would care about them, that is). I think it would inspire them to pursue different activities or hobbies that they normally wouldn't be interested in. It would open their imaginations and creativity to see, learn, and do new things. Since the list of reality achievements is virtually limitless, there's no worry for obsessives (like me) who would want to complete every one, as it would, by definition, be impossible to in a single lifetime.

Of course, there are negative ways this could be interpreted. Some (hopefully not most) people would begin doing things simply for the sake of doing them, not for the experience or value such an event or action could have on their lives or the lives of those around them. For example, some people could possibly take the "Run for Congress." achievement and run but not really care about their constituents or the issues they support. What if the achievements were bad, like "Kill 100 people." or "Make $10,000,000 selling cocaine."? Laws would still be needed to enforce moral/legal behavior in the pursuit of these reality achievements, just as they do now. And, honestly, bad achievements and those who pursue them already exist; it's up to those who oppose them to stop them from pursuing evil.

However, all in all, I think it would be a lot of fun to have a huge list of achievements for myself that I could look over to see what things I have accomplished during my existence, especially if those things occurred when I was young or very young and I don't happen to remember them.

In light of this idea, I may at some point post some subset of what I perceive to be my own "achievements". As for now, here are some general achievement ideas that I can think of off the top of my head.

Learn how to ride a Bike

Learn how to Swim

Learn how to Drive a Car

Serve as a Juror

Graduate from High School

Graduate from College

Obtain a Bachelor's Degree in College

Obtain a Master's Degree in College

Obtain a PhD in College

Obtain a Job

Become President of the United States

Walk on the Moon

Walk on Mars

Climb to the top of Mt. Everest

Climb the Seven Summits

Visit the Seven Continents

Visit all 50 States of the United States

Watch all Movies directed by Christopher Nolan

Read all Books written by Michael Crichton

Marry your soulmate

Send your Children to College

Become a true Christian

Die for your Faith

As you can probably now imagine, there are unlimited possibilities for this list. My question to you is this. What are some achievements you would be interested in pursuing, or what achievements have you already obtained? Once you mull it over a bit, it really is an interesting way to think about your life and the goals you have going forward.

Monday, November 3, 2008

Deadlands - Part 3: Rocky Mountain High

Long session tonight.

"As the sun rises, Howard Buckingham, the dining car cook and the de facto leader of the train passengers, comes up to the recovering party and asks what they think they should do. They are all stranded in the middle of the Rocky Mountains and the train itself had been traveling for several days; it would take even longer to walk back to the station. There doesn't seem to be any way across the gorge and it would be dangerous to help the passengers across. Dr. Magnus and Nicholas D. Wolfwood, who has recovered in the night, both have a general working knowledge of the Rockies and estimate that the nearest town is Boulder, Colorado, an eight-day journey at best on foot if they cut straight through the mountains. Howard is worried; there's only enough food and water for the entire group for a five-day journey. The party is confident that they can hunt and fend for the passengers along the way, though Howard is doubtful. Magnus sarcastically suggests tying the passengers up and using them as food instead. Intimidated, Howard agrees that hunting is their best bet and gets everyone ready to head out.

During the night, the party discovers that Dr. Sanders fell ill and is now feverish, unable to participate in the party's plans. Some of the train passengers agree to help transport him along the way. They follow the tracks back to the baggage car and scrounge around one last time for supplies. Gizelle's horse, Daisy, is found nearby and she is loaded up with some of the food and water. They then head north into the hills, not wanting to pass south near the spider's cave. At this point, Wolfwood notices that his pack of smokes is missing and, desperate for a smoke, asks around for one. Alexander Baron confidently hands him a cigarette from Wolfwood's own pack, which he stole the day before, but Wolfwood recognizes it as his. After a brief argument, Baron hands the pack over.

As the group heads north into the woods, they notice that there is snow on the ground. They discover what seems to be a hiking trail leading north toward a pass in the nearest ridge. The party is dispersed around the group, some at the head, at the back, and others in between. Several times something moves further ahead, flitting among the trees, but they can never get a good glimpse of it. As afternoon sets in, the path dips into a small valley, where the sun has melted the snow revealing what appears to be the remains of an avalanche. It blocks the whole valley, and forces the group to stop for the time being. Gizelle volunteers to use her landmines to clear the way, but everyone is worried this might cause another avalanche to occur, burying the entire group. Both Wolfwood and Baron, joined by some of the passengers, begin working on moving the rocks by hand, but after about an hour of labor, they give it up. There's too much debris. They opt for plan two, and Gizelle sets up two landmines by the base of the debris. Moving everyone far away, Lola McGill takes aim with her pistol and, as the party sharpshooter, lands a direct hit, triggering the explosives and blasting the rock away. Anxious, the party waits for the dust to clear then hurriedly moves through the canyon, hoping another avalanche is not in the making.

Afternoon passes and night falls as they make it out of the small valley and into the woods. They find a small clearing and set up camp for the night. Magnus takes the first watch, noticing that the temperature is far colder then the previous two nights and that it is darker too. He occasionally hears the odd howl in the distance and at one point thinks he hears the crunching of snow, perhaps from something stalking in the woods, attracted by the fire. The rest of the night watch hear nothing and the night passes.

The next morning, Baron is furious that he wasn't told about the sounds in the night. He argues that there is an obvious precident for aggressive beasts stalking the stranded passengers and that there should have been a more immediate response to what could have been an attack. Magnus, insulted, retorts by asking if Baron would have volunteered to go exploring the woods at night looking for wild animals, but before the argument progresses any further, a stranger appears.

He is dressed in black, wearing a black fedora and an intricate crucifix with an angelic carving in purple stone engraved on it. He introduces himself, politely, as Father Thornton Patience, from the Church of Lost Angels. Behind him are six followers, three men and women, dressed like Thornton. The party notices that some of the followers have scrapes and bruises, as if they've been wandering the mountains for some time. Thornton explains that he is searching for a "choir" of the Church of Lost Angels, a group of evangelists who were sent out to spread the word of the Church and to gather converts. They were last known to be crossing the Rockies via wagon train, but they never reached their destination. Following them via train from Salt Lake City, and then with two of their own wagons in the mountains, Thornton and his followers are also now lost in the wild, having lost the wagons in an accident. Baron, Wolfwood, and Magnus don't believe his story and demand to know how long he's been following the group. Thornton insists he and his followers just happened upon the group's trail and only just caught up; they were not sneaking around the camp last night. Some of the passengers eagerly ask how close Salt Lake City is but, at a minimum fortnight of hiking, it is too far. Thornton asks if he and his flock can join the group; they have their own food, two days worth, and will contribute all they can. The party acquiesces and the group, with the Lost Angels, moves on.

As they make their way up the mountain pass they had seen the day before, a sudden rumbling signifies another avalanche. They hurry everyone past the danger zone, but several stray boulders strike a passenger and one of the Angels; Lola immediately tends to them and makes sure they are not in any immediate danger. The group moves on, and finds another clearing ideal for a camp by nightfall. The two groups naturally segregate, the passengers on the northern end and the Angels at the southern end, tending their own fires. After several hours, as the party tries to determine who should take first watch, Howard rushes up and in a hurried whisper reveals that one of the food chests has been broken into and a large portion of food is missing.

The party goes with Howard to investigate; the lock for the crate has indeed been broken, though it looks like someone tried to pick the lock beforehand. Immediately suspicious of Thornton and the Lost Angels, Wolfwood pulls Thornton to the side and confronts him. Shocked, Thornton insists he and his people are innocent. Confronted with the parties suspicions about the Lost Angels, and with the persuasion of Baron and Lola, Thornton decides to tell the rest of his story. There were originally eight followers who accompanied Thornton to the Rockies. However, when the last snow storm hit, two of them disappeared in the night, as did the carts carrying most of the Lost Angels's supplies. Thornton says that those two men had been worried about strange creatures they thought they had seen during the night, but no one believed them. It is Thornton's personal belief that the two men stole the carts and tried to flee back to civilization. Magnus is not surprised and flat out suggests that these two deserters simply followed their brothers and, at the earliest opportunity, stole more food to try another escape.

Meanwhile, Lola, having returned to the food cache to take another look, reports finding the culprit's tracks leading north towards the passenger side of camp. Several of the passengers, including Laura Giles, Jacob Emett, the Squat-Pump twins, and Gregory Dawson, are relaxing around the fire, trying to stay warm. All are dozing but for Dawson. Magnus, having followed Lola, notices that Dawson, while sitting on his bag, is trying to conceal the fact that the ground under the bag has recently been dug up. He is well dressed, with slick black hair and trim moustache, but his hands are dirty. As Baron, Wolfwood, and Thornton continue to argue on the other side of camp, Lola attempts to get into Dawson's good graces and move him away from camp, hoping Magnus will then be able to inspect the bag and ground for the stolen food. Dawson resists Lola's flirtation and Magnus, tired of the crap, simply threatens Dawson with his flamethrower. Dawson instantly moves aside, but Magnus finds nothing in his bag, and only a pair of leather boots in a small hole under it. Frustrated, Magnus moves to confront Dawson just as Wolfwood and Baron show up. Dawson insists he's innocent, and Baron decides, for equity, that everyone should have their luggage checked. No sign of the food is found. The party, in frustration, hunkers down for the night while Gizelle sets trip wires around the camp, for security. The night watch hears more howls throughout the night, but they sound closer and possibly more numerous this time.

The next morning, with only enough food for a couple days, Magnus, Wolfwood, and Gizelle go hunting and manage to bag several rabbits and a small deer. Baron stays behind to guard the food cache. When the hunting party returns, Thornton approaches and worriedly asks for assistance. During the night, two more of his followers have disappeared, without a trace. Searching around the Lost Angels's side of camp, Baron notices a bright red splotch standing out against the snow away off in the woods. The group follows Baron, who finds more blood and a more distinctive trail. Arming themselves, it is not long before the party finds one of the missing Angels; unfortunately, he is not alive. His body is sitting against the base of a tree, his head having been gnawed off and his chest ripped open. Examining the body, Lola believes that the multiple wounds seem to indicate he was attacked by multiple creatures. Baron searches for more tracks, eager to hunt the creatures down, but cannot find any. The party agrees it would be appropriate to bury the body, but it is too risky, and would mostly incite a panic, if the body were brought back to camp. They work a little while and bury the body in the woods; Gizelle rigs it with a single landmine, learning from their encounters with the armored spider.

Returning to camp, the party only tells Thornton what they found and he expresses his sincere thanks. The other lost Angel is never found. The camp mobilizes and heads out, continuing the trek through the Rockies. They reach a deeper, less snowy region and once again settle down for the night. The group, now aware of the disappearance of the two Lost Angels, is nervous and anxious; some claim the nearby rock formations look like human faces. Baron, exasperated and worried by the recent turn of events, starts a fire and proclaims that it is highly likely that this regions of the Rockies is haunted; to ward of the spirits, everyone must spit into the fire, for good luck. Few comply. Night falls and the night watch takes its shifts.

As Wolfwood patrols during his time slot, Dawson sneaks up to him, asking him if he knows anything about fixing a weapon. Dawson shows Wolfwood his gun; the body is dented and the round chamber is badly bent out of shape. Wolfwood can't fix it but out of kindness gives Dawson one of his own as a temporary replacement. Still awake, Gizelle notices the exchange and approaches Wolfwood after Dawson leaves, taking Dawson's original gun and examining it for herself wondering if she can fix it. Before handing it back, she tells Baron about what has occurred. Baron, like Gizelle, instantly believes the gun was broken by Dawson when he broke the lock on the food cache.

The sun rises and the party decides to follow Dawson in an attempt to find where he has stashed the food he stole. However, he never leaves camp. Anxious to depart, the main group eventually heads out, with the party scouting ahead for possible trouble. Luckily, they stumble upon the next clearing before anyone else and are suitably shocked by their discovery. The remains of two bears are spread throughout the clearing; intestines and skin hang from tree branches, a bear skull remains crushed in the clearing center, indicative of the size and power of the creature or creatures that attacked. Lola, disgusted, is able to salvage a days worth of bear meat from the carcasses, further supplementing the group's supplies. They make it back to the group before the others can see the carnage and steer the carravan around the clearing. The day proceeds with little disturbance and night falls yet again. At this point, the group has been hiking for four days.

Once camp is established, the party settles in. Other group members have volunteered for night watch, but before anyone can get any sleep, a sudden commotion from the other side of camp stirs everyone to consciousness. Most of the passengers and Lost Angels have gathered in a close group, while an exasperated Thornton looks on. Dawson is at the center of the mob, held on either side by the Squat-Pump twins. Harold is berating him and it looks like Dawson has been roughed up. As the party makes it to the center of the mob, Harold tells everyone that Dawson was caught attempting to break into the food cache to take more food. Dawson, desperate and scared, insists it's a big misunderstanding, but the twins and Harold disagree.

Baron moves in, seeing a prime opportunity for exploitation, and begins whispering to Dawson. Dawson's life really does depend on the beneficence of the party, and Baron insists on getting the truth, or he'll turn Dawson over to Magnus who wouldn't hesitate to bring about punishment by fire. Dawson, with nowhere left to turn, finally admits he is guilty of taking the food but insists he can make it worth Baron's while if he can save Dawson. Dawson reveals that he has money and a possible track on bandit treasure located somewhere in the Rockies; he'll give it all to Baron if he gets off. Baron considers the proposal and accepts. Dissatisfied with Baron's intervention, Magnus asks the twins if they think Dawson has paid adequately for his crimes. The twins don't think so, but both Lola and Gizelle move in at this point, convincing the general mob that it does no one any good to punish Dawson; the crime has already been committed and they, stranded in the wilderness, must stick together.

The twins release Dawson and the passengers and Angels return to their sides of camp. Wolfwood, aware now of his error in judgment, takes his gun back from Dawson. The night passes uneventfully. Some early morning hunting the next day bolsters the dwindling food supply. Gizelle is able to bag a half dozen rabbits with the timely placement of one of her landmines. The day passes peacefully as the group trudges on.

That night, as Magnus takes the watch, the wind kicks up and the surrounding woods are seemingly much darker then before. The nights have continually gotten colder. The howls heard before are now much closer and the flickering of the campfire's shadows keep playing tricks with the doctor's eyes. At one point, he is able to clearly see a pair of red lights peering from the darkness towards the camp. It's obvious that at least one of the howling creatures is stalking the camp. Lola also notices the pair of eyes and promptly informs the party about the creature the next morning.

Not wanting to alarm the group, the party sets out early to go looking for the creature and its lair, if one exists. It's not long before they come upon a steep-sided gorge that seems to have been recently trafficked. The gorges's sides are very rocky, but the rocks seem almost shard-like, extremely rough and sharp and certainly dangerous to climb. What's of more interest however are the wagons populating the gorge. The gorge itself is only about 20 ft wide. One wagon leans, without its wheels, against the left-hand wall. Another, on its side, lies in the middle of the gorge. A much larger, more ornate wagon spans the gorge and sits several yards behind the overturned wagon. The encampment is deserted and an eerie silence descends upon the party as they advance, weapons drawn.

It is obvious that this is the remains of the original wagon train Thornton and his followers set out to find, but it appears they are all too late. Lola explores the left-hand wagon, detecting a foul odor as she approaches. Unsurprisingly, she finds two dead Lost Angels, who bear wounds similarly to their brother found in the woods. She recovers a few simple supplies but quickly leaves after finding a page from one of the Angel's diary. The memoir mentions having to serve "guard duty" while sitting in the pews and listening to the frequent sounds of "them" scratching at the walls of the church. Lola and Magnus move on to the second wagon and find another Lost Angel corpse. Baron and Wolfwood lead the way into the large central wagon. It is immediately evident that the wagon is in fact a mobile church, with two small columns of pews leading down the wagon towards an altar at the back of the wagon. Another opening, the same size as the one the party just entered through, stands beyond the altar.

There are no corpses or living Lost Angels in the church wagon, nor are there any significant supplies. Baron, however, stalks forward confidently and proclaims that any supplies would be kept in a secret room, typically hidden under the altar. The party struggles but is finally able to move the altar forward, revealing a small short staircase leading down under the wagon. Gizelle hangs back as the party moves down to explore.

The church cellar is still lit with several lanterns, indicating the campers were still tending the camp not long ago. The cellar extends about halfway back down under the church wagon, whose floor acts as the cellar ceiling. Light filtering down through cracks between the floor boards augments that provided by the lanterns. Both walls of the cellar are lined with metal cages whose doors and bars have been savagely rent open, not from the inside but from the outside. A larger cage is centered against the back wall, but this one appears to have been broken from within. Three dead Lost Angels adorn the back of the cellar; two savaged bodies lie on the floor while the third has been violently impaled on one of the broken bars of the large, back-center cage. Whatever was being held in these cages was vicious enough to kill their captors, or keepers, and are now nowhere to be seen. At this point, Wolfwood is standing by the bottom of the cellar stairs, Magnus has taken out his shotgun and is positioned in the center of the room, while Baron and Lola are closer to the corpses.

Suddenly, howls sound from outside the church and it is immediately evident that the creatures have surrounded the wagon. Gizelle, still by the altar, flings two landmines, one to each entrance, and perches on the altar, waiting to remotely trigger the mines via tripwire. Peeking through the door beyond the altar, Gizelle is stunned to see a large wolf-like creature leap into view. However, it is appears to be partially clothed and suddenly rears up on its hind legs and stalks towards the church door. Abandoning her mines, Gizelle jumps down onto the steps and flees into the cellar. The party, having heard the howls, is still unaware of the approaching creatures. Baron immediately arms himself with his saber and stations himself next to Wolfwood by the stairs.

Sounds of movement above the party indicate more wolves have entered from the other side of the church. Two wolves, presumably from the unexplored side of the gorge, advance down the stairs and Wolfwood moves back nearer to Magnus, abandoning Baron and Gizelle by the steps. The wolf in front of Baron swipes at him as it traverses the steps but misses. The second wolf attacks Gizelle but it too misses as Gizelle flees to the back of the cellar. A sudden burst of wood from the ceiling reveals that two wolves, using the altar as a jumping point, have used their weight and claws to rip a hole in the floor, opening the cellar to the church above. Only one wolf is able to drop down through the new hole. Lola, right by the hole, is able to land a shot on the wolf as it returns the favor on the way down. Magnus turns to the wolf and fires at point blank range but, surprisingly, misses entirely. Wolfwood fires as well and manages to damage one of its legs.

Baron, back by the steps and now facing two wolves, braces himself and stabs the wolf that tried to attack him. Magnus, noticing Baron's plight, moves to help but at a sudden move from the wolf near Lola, he turns and fires again, landing a head shot and instantly killing it. Baron pulls his saber out of the wolf's chest and stabs it through the eye, gaining a kill of his own. Magnus, once more on the attack and advancing towards the steps, makes a second killing shot to the second wolf on the steps, blowing a large hole in its chest.

With the three wolves that made it into the cellar now dead, the party has a moment to breath, but the second wolf stalking by the altar above drops down after its fallen comrade, but is unable to do any damage to Lola. Wolfwood is able to land a hit before all hell breaks loose.

Gizelle, having backed up towards the large cage, suddenly takes a hit from behind. Turning, she comes face to face with the now standing corpse of one of the fallen Lost Angels. With the sudden realization that the corpses they've encountered are not truly dead, the party begins to fear they may be in a dire predicament.

The sound of running feet sounds from above Gizelle and a second zombie drops down through the hole right next to the wolf. The wolf cowers in fright and slinks back into one of the cages, seeking shelter and an attempt to escape from the undead. This second zombie moves past the wolf and immediately goes after Wolfwood. Yet a third zombie drops down into the cellar but this time goes after Lola. Baron attempts to move in close and finish off the last wolf but is unable to reach it in the cage.

At this point all three zombies make a coordinated attack, injuring Magnus, Wolfwood, and Lola. Gizelle has by this point collapsed but not before taking a glancing blow from the nearest zombie. When yet another zombie drops from above, making the total four in the cellar, Wolfwood bolts. Magnus, limping from his injuries, is grabbed in flight and they both make it up the stairs without injury. Finding yet another wolf near the altar, recovering from apparently stepping on Gizelle's landmine and fear from the rise of the undead Lost Angels, Wolfwood kills it outright.

The zombies are startled by the flight of Wolfwood and Magnus and halt their assault briefly. Gizelle is still recovering in the back of the cellar. The four zombies then split up, two attacking Lola and two going after Baron. Lola runs for it, and makes it to the altar just as two more zombies enter from the far side of the church, running towards the altar. As she attacks one of them, Baron climbs up from the cellar and takes on the second. He calls out that Gizelle regained consciousness and, seeing the party's danger, is willing to detonate her entire bag of landmines, sacrificing herself to save them from certain death. Baron manages to kill his zombie but Lola's works its way around towards Wolfwood, who is attempting to help Magnus by the door behind the steps.

Wolfwood, in desperation, reaches into his pack and withdraws his artillery gun. With a shell preloaded, he aims it at the base of the cellar steps, where the four cellar zombies are grouping, and fires. A massive explosion rocks the church and a cloud of dust and debris flies up from the cellar opening. The body of the last wolf in the basement can be seen, obviously dead. All four zombies, while suffering damage are still standing but have moved further back into the cellar. One goes after Gizelle, who is readying her explosives. Lola, who can now see through the hole in front of the altar, lands a headshot, destroying the zombie moving to attack Gizelle. Wolfwood preps another round and fires again; after the second explosion clears, the zombies appear to have had their legs blown off and are now crawling towards the steps. Gizelle survives both blasts unscathed, as she is too far back to be injured.

Calling down to Gizelle, Lola reveals that it is unnecessary to sacrifice herself. Gizelle, emboldened at the sight of the smoldering zombie torsos, is able to edge her way out of the cellar and up to the rest of the party. Baron meanwhile has engaged the zombie that attempted to go after Wolfwood and succeeds in killing it. Lola takes out a torso zombie, leaving only two in the basement. Wolfwood, covered by Lola, advances into the basement and dispatches of the remaining undead.

Shots suddenly ring from outside and the party realizes that Thornton and the rest of the group have finally caught up and are engaging either more wolves or zombies. To prevent the enemy an escape route, the party moves out the door by the cellar stairs and Gizelle tosses her lit pitch grenade back into the church. As smoke begins to billow from the doorway, flames lick the walls and the party, heavily injured and thankful for their lives, watch as the church begins to burn."

To be continued......

Sunday, October 26, 2008

Deadlands - Part 2: Comin' Round the Mountain

"Having defeated the spider-controlled zombies, the party prepares to enter the cave. Nicholas D. Wolfwood, suffering from shock after the battle, despite having wrestled the fiercest of demons, collapses in the clearing and cannot be revived. Gizelle and Dr. Sanders agree to stay with him and Denise for a moment to determine if they are really ok; Sanders uses some slight-of-hand to palm a couple of bucks from Nicholas' pocket while Alexander Baron makes a grab for a pack of smokes. Meanwhile, Dr. Magnus is focused on the zombie bodies, particularly that of Alan Saberth. He also finds some loose change upon searching the corpse, in addition to an advanced speedloader for a Gatling pistol.

Fully prepared, Magnus, Baron, and Lola approach the entrance of the cave and step inside. The cave itself, while appearing dark from outside, is well lit from several cracks and holes in the ceiling, which allow a soft green light to filter down. About 10 feet wide by 40 feet long, the cave is relatively clear of debris and the trio cannot see any sign of the creature. Before they can move any further into the cave, Sanders joins them.

Having examined the cave, the party notices that there is a larger opening in the ceiling at the back of the cave. Lola cautiously stays by the cave entrance while Sanders takes a position along the left-hand wall of the cave. Baron confidently approaches the opening while Magnus stations himself in the middle of the cave (an optimal position for torching anything inside the cave). Baron slows and cautiously approaches the opening, a hand raised to ward off any sudden attack.

As soon as he is in range, a large glob of organic goo flies from the hole and hits Baron square in the face. He stumbles back and wipes the crud away; at the same moment, the creature drops down into the cave.

It is a spider-like insect, though far larger than any normal spider; about 4 feet tall and 6 feet long, it has 6 jointed legs (3 per side) sprouting from its large abdomen. Two smaller feeding arms sprout from its relatively small thorax. Its head is also small but 2 dangerous mouth pincers click-clack aggressively. The creature is covered in a thick green-black chitonous armor, making it somewhat resistant to physical attacks.

The party is shocked by the creature's appearance, Baron noticeably so. Magnus fumbles with his flamethrower but is unable to get a shot off as it slowly approaches him. Baron, having recovered from his predicament, charges the creature from behind with his saber, damaging its rear left legs. Sanders steps away from the wall and also takes aim, landing a shot to its abdomen.

The spider is now enraged at the sudden retaliation and turns to Baron, savagely biting him with its pincers. Baron frantically bats it away with the butt of his saber, but not before angrily spitting in its eye and taking damage. Having landed a blow but facing prey capable of defending itself, the spider turns back to the center of the cave and charges Magnus. Waiting until the last second, Magnus is able to dodge the attack by jumping to the side.

By this time, Gizelle has heard the shouts and sounds of gunfire coming from the cave. Abandoning Nicholas and Denise, she dashes to the cave entrance, coming up behind Lola just beyond the entrance. Seeing the spider charge Magnus, Gizelle reaches for the first thing in her bag and pulls out the monkey wrench of her inventor's kit, instead of a landmine. Without hesitating, she lobs it at the spider, scoring a direct hit. This actually helps distract the spider from Magnus's dodge but does no significant damage.

Lola, shocked into action by Gizelle's appearance, pulls out her pistol and takes a wild shot at the creature, landing another shot to its abdomen. Baron, recovering from his wound, charges to help Magnus, once again stabbing the spider from behind. Lola quickly reloads and fires again, missing Magnus and Baron but landing a direct hit to the spider's back legs, effectively maiming it. Excited, she lines up a third shot but it goes wild in her eagerness.

Undeterred, Lola amazes everyone by stepping forward again with another round, hitting the creatures right leg instead. By this time, Magnus has gotten a firm grip on his flamethrower and, standing next to Baron behind the struggling creature, unleashes his wrath upon it. The spider is engulfed in a massive jet of fire with almost no room between it and Magnus. With no cover to shelter it, it is instantly killed by the inferno.

The party breathes a collective sigh of relief as they watch the creature slump to the cave floor as its carapice blackens and begins to crack. With a shriek of excitement and surpressed disappointment for having missed the fight, Denise rushes into the cave fully recovered. Taking out her spare flash unit, she begins snapping tons of pictures, getting silhouttes shots of each party member plus montages with the burning monster's body in the background. She is so excited she cannot even fully describe how incredible her story will be. The party ignores her and leaves to recover Nicholas, but not before Gizelle is able to grab several meaty spider legs for a possible future meal.

Leaving the cave, the party, plus Denise, recover the still unconscious form of Nicholas in the clearing and slowly make their way back to camp as the afternoon lengthens and the sun begins to set. As they walk back, they realize that the spider had been killing and collecting corpses to provide food and shelter for its young. As they were too young to develop a hardened carapice, the newly hatched offspring used the corpses as a makeshift form of armor, using the bodies also as a means to attack if anything entered their territory. Some of the party wondered if the adult spider also used its young as a means of defense, sacrificing them first in order to try and preserve itself, or give itself warning of approaching enemies. If the party had not been there to destroy the spider and its young, it is entirely possible that the surrounding forests, mountains, and caves would have turned into a spider-infested wilderness, blocking any travel through the pass to the West.

They make it back to the camp without incident, but Gizelle is hesitant to recover her landmines, in case there is anything else out in the wild that may try stalking their camp. The train passengers, seeing the recovered spider parts and the wounds suffered by Baron and Gizelle, are relieved at the party's return and are satisfied that the primary threat has been taken care of. Gizelle experiments with the meat from the spider legs and makes an acceptable meal. As the campfire roars into the night, Sanders sits down and treats the party and passengers to an exciting synopsis of the past two days of adventure. As the party recovers and settles down for the night, both Gizelle and Magnus step aside, collaborating furiously on their next inventions, pitch grenades and electricity-charged deer slugs. Everyone realizes that, unless they want to wait for rescuers, they must soon find a way out of the mountains."

To be continued......

Tuesday, October 21, 2008

Deadlands - Part 1: Comin' Round the Mountain

As promised, the following is a synopsis of our first Deadlands session, "Comin' Round the Mountain". Our party includes:

Damian
-- Gizelle, a beautiful French female who moonlights as a landmines-wielding mad scientist and cook who favors gunpowder as her secret ingredient

John Conway
-- Dr. Sanders, a bitter color-blind gun-wielding medic, who expresses his dislike of the poor by going out of his way to help the rich

Mary Lewis
-- Lola McGill, a kindhearted lady who dual-wields parasol and pistol

James
-- Alexander Baron, a greedy gun-wielding explorer who excels at both the saber and taking advantage of any situation

Peter Hamilton
-- Dr. Magnus, a short-tempered and secretive mad scientist who fiercely treasures his main invention, a flamethrower with a reinforced casing

Andrew
-- Nicholas D. Wolfwood, a supposed holy man who has experience with a sidearm

I will be relating each session in the third person to avoid any confusion.

"The party starts off on the Skyline, one of the last trains heading West through the Rockies before the close of the season. It is around 2 or 3 p.m. in the afternoon. Dr. Magnus is on the train by pure luck; his greedy partner had attempted to steal his design for a bulletproof flamethrower casing, fleeing in his airship/dirigible. Magnus follows him and sets his canopy on fire with his flamethrower, causing the airship to detonate, flinging him through the air and fortuitously down into the coal car of the Skyline. Confronted by two flabbergasted train workers, Magnus is forced to hand over the flamethrower despite brandishing his shotgun. After a brief introduction with the chief conductor John Crocker, in the locomotive, Magnus follows him back through the train cars towards the baggage car where Crocker plans on storing the flamethrower.

Passing through the sleeper car, they pick up a shadow, Alex Baron, who sees a possible money making opportunity, while Nicholas D. Wolfwood notices them but remains behind. Moving through the two passenger cars, they make it to the dining car, where the rest of the party is located. Lola is enjoying the scenery while people watching, Gizelle is chatting with the cook, and Dr. Sanders moodily watches his surroundings. Gizelle recognizes the flamethrower for what it is and attempts to take it from Crocker, admiring its craftsmanship, but before Magnus can pull out his shotgun again Crocker is able to hold her off. A well dressed older man walks up, by the name of Alan Saberth, and asks Crocker if he can check on his cargo to ensure it is properly stored. Crocker recognizes the man and readily acquiesces, indicating Saberth has some influence with the train officials. By this time, Nicholas has joined the party and they move toward the baggage car, which is right next to the dining car, sans Gizelle and Sanders.

Magnus asks to be allowed in to ensure his flamethrower is properly secured. Crocker agrees, unlocks the baggage car door, and Magnus enters. Nicholas and Lola attempt to persuade Crocker and Saberth to let them in as well; Nicholas is immediately rejected and returns to the dining car but Lola persists. During a brief commotion, Magnus spots Baron sneaking into the baggage car but says nothing. Crocker insists Lola leave and she does so in a huff, proceeding back to the second passenger car. Crocker and Saberth enter the car and Saberth immediately approaches a large heavy wooden box secured in the center of the car. A high-quality lock holds it shut. Crocker places the flamethrower on a shelf; afterwards Magnus makes sure it is secure. Satisfying himself, Saberth turns and leaves, followed by Crocker and Magnus. Baron emerges after Crocker locks the door and crouches by it to make sure they are not coming back.

A brief social scene ensues in the dining car. Magnus sits off to the side, listening and observing everything that goes on, his mind always focused on his flamethrower. Nicholas approaches Saberth and questions him about his reason for traveling West. Saberth explains that he is a representative of the Boston Museum of Fine Arts and is transporting a valuable Roman statue of the god Eros to a location out West. Sanders is approached by an attractive redhead but dismisses her for being both poor and a native of Pittsburgh. A young mother asks Lola, who has returned from the passenger car, to watch over her twin sons while she and her husband have a quiet dinner alone. Lola is hesitant but in the end agrees. Gizelle is peddling her French crepes containing her secret ingredient and has drawn a small crowd around her as she expounds on her special cooking techniques.

Baron meanwhile has decided the time is ideal to search the car. He rummages through the baggage and finds a little loose change before examining the box. After handling the lock, he doubts his ability to pick it but, suddenly, noises sound from inside the box. He hastily backs away and, since the door back to the baggage car is locked, heads to the caboose. Entering, he runs into a small group of train workers who are surprised at his entrance. Startled and cornered, Baron commends the men for working hard, telling them the conductor just wanted to check up on them, and then hastily leaves. Avoiding the box, Baron quickly finds a hiding spot among the other luggage in the train.

Back in the dining car, Saberth approaches Crocker and they both head back to the baggage car. Magnus attempts to follow but is distracted as Lola and the young twins get into a confrontation with two older train workers. Saberth and Crocker enter the baggage car and immediately spot Baron, who hastily tries to explain his presence. Saberth immediately moves to check up on the box. Before Crocker can command Baron to leave, the box explodes and Baron sees Saberth get impaled by something lurching under the box shrapnel. Crocker screams for Baron to run, and he does, making it through the door back into the dining car. Turning, he sees Crocker pull the connecting pin, separating the rest of the train from the baggage car and the caboose. The last thing Baron sees is Crocker get yanked back into the baggage car before it disappears around a bend in the track.

Before everyone else in the car can turn to see Baron reappear and the baggage car disappear, a loud explosion is heard from the front of the train and the whole train lurches horribly, throwing everyone forward. Magnus suffers a minor lower abdomen wound, while everyone else stumbles to their feet. All of the train passengers, aside from the party, are unconscious. Nicholas, who steps forward as the de facto leader, convinces Sanders to heal Magnus, despite the doctor's lack of compassion. The four car doors (front, back, and two side doors both facing south) have swung open in the crash.

Looking outside, a group of bandits, some on foot and some riding horseback, come down the length of the train. Noticing the survivors in the dining car, they take up positions south of the tracks, using several scattered boulders as cover. The leader of the bandits leads the horsemen towards the dining car, and has a rather conspicuous bag of dynamite next to him on his horse. Gizelle drops her charming exterior and withdraws two landmines from her leg bag, placing them by two of the open doors.

As the bandits prepare to attack, Baron takes up a position by one of the windows in between the two side doors. Lola follows him, having dropped her gentle pretense, withdraws her pistol, and fires at the lead horseman. The shot lands, blowing his head off. The horse bolts, dropping the corpse and dynamite bag on the ground near the boulders. Baron fires at the dynamite, in an attempt to take out several of the nearby bandits in a single blow, but misses. Lola aims again, landing another direct hit, blowing another horseman and two bandits to smithereens. With their leader and three companions dead in the first few seconds of the fight, the bandits are noticeably shaken and several of those furthest from the car take off. Gizelle rushes forward to the other window to help but slips in the rubble inside the car, shooting herself in the foot.

The bandits rally and fire back at the party, one of the horsemen taking a shot at Magnus through one of the open side doors. The shot goes wild but Magnus fires back, also missing. Moving to the front door, he preps another round, while Nicholas, again grabbing for leadership, steps outside and commands the bandits to stand down. He proclaims himself to be a great holy man who has personally struggled with the fiercest demons. Realizing they are dealing with a car full of firearm capable and most likely crazed passengers, several more bandits take off, while the others hide behind the boulders. Baron rushes outside after Nicholas, not to be outdone for party leader, and directly attacks the remaining horseman with his saber. Sanders takes Baron's place at the window and takes out a bandit sneaking toward the far side of the car. Lola shouts for the bandits to leave before they are killed, but Baron finishes the horseman before he can flee. The last bandit steps forward and takes a shot at Lola, who retaliates by killing him.

With three corpses, the party takes a breather and searches for any loot, picking up spare weapons and ammo. Baron and Nicholas both suggest taking a look at the locomotive to find out what happened, but Magnus and Sanders insist on staying behind, with Magnus desperate to find the baggage car. The cook and remaining passengers in the dining car have by this time regained consciousness and also want to find out what happened to the locomotive.

The cook accompanies Baron and Nicholas to the front of the train. They realize the bandits had blown up a bridge that spanned a small gorge. The explosion and following crash was caused by the locomotive falling into the gorge, slamming into the far gorge wall (the gorge was far deeper than it was wide). This has, up to this point, prevented the rest of the train from following the locomotive into the gorge. Returning to the dining car, the cook and the party get the remaining passengers off the train. At this point, many people want to know what happened to the baggage car and where Crocker and Saberth are, while others opt to build a temporary camp for the night. Baron takes a minute to pull the party aside and relate what he saw occur in the baggage car before he escaped.

Aware of the possible dangers, the party leads some of the passengers back down the tracks. On the way, Denise Mer, a reporter for the Tombstone Epitaph, dashes to the front of the group and attempts to photograph and interview the party members responsible for saving the train from the group of bandits. Magnus makes a grab for her camera, having bad past experiences with reporters trying to worm their way into his labs and research. Sanders steps up and rips off the filament flash unit, warning her that no pictures are allowed. Unabashed, Denise follows the party down the track, where they find the baggage car and caboose in the mounting twilight.

The first sign of danger is the blood staining the baggage car door and side. The ground around the cars is disturbed, with numerous round small circular tracks, almost as if someone on stilts had walked around. Drag marks lead away from the baggage car door, south of the tracks and up the into the forested hills. Magnus and Baron cautiously enter the baggage car, followed by Denise and a couple other people. The box has been reduced to splinters, along with several other bags and supplies. Gizelle's covered cart, while heavily damaged, still contains her extra supply of landmines. Magnus frantically searches for his flamethrower and finds it unharmed, in addition to a small can of extra methane fuel. He and Baron both inspect the box, where they notice lots of gouges on the wood planks facing the box interior. They reason whatever inside must have been trying to get out for a while, and no longer believe Saberth's tale of a Roman statue. A significant amount of blood is also found in the car.

They both move to the caboose. All of the workers previously there are gone, but they find lots of blood and more of the stilt tracks in the blood. Gizelle grabs a round wooden beam, wraps a curtain around it and lights it, making an effective torch. The party moves back outside, where the passengers are growing nervous and antsy as the sun sets and darkness sets in. While a few, including Magnus, want to set out to hunt the creature at night, the majority votes to go back to camp. Before they leave, Gizelle organizes several of the passengers in gathering supplies for additional torches. The party watches the rear as the group returns to the rest of the train.

The camp is set up around the boulders the bandits had previously used as shelter. While the party was down at the baggage car, the other passengers, lead by the cook, took the effort to bury the three bandits nearby. Gizelle sets up a strict parameter, laying landmines around the entrances to the camp, setting up several torches in areas not so close to the central campfire. The remaining passengers are frightened at hearing the disaster that struck the baggage car and caboose and insist on guards for the night. Several party members, Baron, Nicholas, Magnus, and Lola, volunteer for night watch. Gizelle heads to the ruined dining car and barricades herself inside, securing the doors and laying landmines around and inside the doors for security. The crash survivors hunker down for the night.

As the night deepens, the night guards hear the wind and frequent howl of a coyote. Dead brambles rustling in the wind keep them constantly on edge. However, in moments when the wind is quiet, Baron and Magnus both report hearing a skittering sound around the edge of the camp, but far enough from the torches and campfire to stay hidden. As the deepest part of the night passes, Lola thinks she hears the skittering coming from the tracks past the dining car, and while exploring, finds nothing.

Once the sun rises and everyone has recovered from the previous day's events, Lola and Gizelle investigate the tracks past the dining car. They find more stilt tracks outside the camp parameter, with a heavy concentration around the graves of the three bandits, with apparent scratch marks indicating the creature had attempted to dig up the bodies. Magnus observes that it would have been prudent to booby trap the corpses and let the creature kill itself during the night. Gizelle agrees and immediately has the bodies dug up. She spends the morning positioning the corpses, rigged with landmines to blow upon movement, along and around the track line between the dining and baggage cars.

One of the female passengers, who claims to have known Saberth, claims he told her he was not actually transporting museum property. She now thinks he was alluding to some strange monster he was moving out West. The party, upon hearing this news, agree that they cannot wait the creature out, as it could be several days before anyone even knows the train and passengers are missing, and they cannot risk allowing the creature to attack the passengers. They unanimously agree to set out and track the creature into the woods, using the drag trail leading from the baggage car as a starting point.

As they head down the train tracks and approach the baggage car, Denise emerges and insists on accompanying them for first dibs on the story. While Sanders and Magnus resist, the party allows her to accompany them. They make their way up the slope into the woods; there are no signs that the tracks have been covered or doubled back on, and the path is easy to follow.

It is not long before the party comes upon a semi-shaded clearing, with what appears to be a cave on the far side of the clearing in a jumble of rocks against the hill. The party also notices that the ground is trampled and disturbed, as if it had been recently dug up.

An air of unease overwhelms the party, when, suddenly, a hand bursts from the dirt, followed by an arm and torso, and finally the full corpse of Alan Saberth. His head lolls to the side, his eyes dead and limbs lifeless. Five more corpses follow suit and emerge from the earth, unrecognizable due to the damage and rapid decay of their faces. Denise shrieks and cowers behind the party, who line up to face the attack. Magnus and Sanders, more resistant to the shock then the others, attack first. Magnus unleashes the fury of his flamethrower but is too far for any real damage to be done. Sanders attacks Saberth with his gun, blowing a hole in the zombie's chest and revealing a spider-like creature embedded in the flesh. The creature reacts violently, and the zombie surges forward in retaliation. Nicholas steps forward and fires as well, blowing the insect away and ripping the zombie's chest apart, killing it.

Fumbling with their weapons, the party is not able to attack again before the zombies are upon them. However, they are slow and clumsy, missing most of the party in their initial attack. Gizelle unfortunately, armed with several landmines, takes a direct blow to the head and stumbles back to Denise, scrambling for recovery. Nicholas steps forward again and delivers a crushing blow to another zombie, revealing another spider before blowing it apart. The second zombie falls, while Lola blasts another, also revealing a spider. It is now apparent that the corpses are simply shells or vessels for the spider creatures, as each of the spider's appendages extends into the limbs of the zombies.

Baron rushes a fourth zombie with his saber, piercing it through the chest and instantly killing the spider within. The zombie that had gone after Magnus gets a full blast from his flamethrower and is incinerated, leaving only two zombies. Lola continues to fight with her zombie and is able to take it down, while the sixth and final zombie has made its way past the party line and is attacking Denise in an attempt to reach Gizelle. Baron turns and dispatches it from behind but graciously turns down Denise's gushing praise and thanks.

Recovering slowly, the party surveys the clearing, making sure that there are no more zombies. However, the dark opening of the cave mouth looms from across the clearing, and each party member realizes they have found the creature's lair."

To be continued......